Kuweka mipangilio: Mfumo wa mwendo wa nukta za chungwa
Video ndiyo kidokezo @ultimaxbt kiliunda. Ongeza maelezo yako—yataongezwa kwenye kidokezo.
Kidokezo cha awali @ultimaxbt
Niulize: lebo fupi ya kibadilishaji cha ufunguzi, neno moja la shujaa, asilimia ya grafu, maandishi ya kadi ya mwisho, rangi moja ya lafudhi, na wimbo wenye mdundo wazi. Filamu ya muundo wa mwendo wa 2D katika 16:9. Tumia turubai yenye joto na nyeupe, mandharinyuma karibu nyeusi, uchapaji mzito na lafudhi moja ya rangi ya chungwa iliyo wazi. Nukta ya chungwa huunganisha kila tukio: huanza katika UI, inakuwa nukta juu ya herufi, hufuatilia grafu ya chemchemi, hukua na kuwa umbo na kurudi kwenye kadi ya mwisho. Kielekezi hufanya mbonyeo wa ufunguzi uhisi kama halisi. Weka mwendo mkali na udhibitiwe, ukiwa na machipuko madogo ya chemchemi na bila kupoteza muda. Imepigwa marufuku: picha za hisa, miinuko, mwanga, milipuko ya chembe, mipito na mwendo ambao haujaunganishwa na kipengele ambacho tayari kiko kwenye skrini. Karibu sekunde 15, na mabadiliko ya kuona katika kila mpigo mkuu. Fungua: kishale hubofya kitufe cha rangi ya chungwa kando ya "Reduce Motion". Herufi huinama na kusogea mahali pake hadi "Motion" pekee ibaki, huku nukta ya chungwa ikiwa juu ya "i". Spring: nukta huruka kutoka kwa neno na kutua kwenye grafu. Njia yake huchota mwitikio wa spring, hupita lengo na kutulia kando ya mwito wa "+22%". Umbo: nukta huchipuka kwenye mstari, hukua na kuwa duara la chungwa na kujaza fremu. Mraba mweusi wa mviringo huzunguka ndani yake, kisha hunyooka na kuwa kidonge. Mandhari huganda na kuwa nukta moja ya chungwa kwenye nyeusi. Aina: maneno kama "SPRINGS", "EASING", "KINETIC TYPE", "3D" na "SOUND" huzunguka nukta. Mduara wa aina hufunguka na kuwa uwanja wa nukta ndogo. Funua: sehemu ya halftone hupanuka na kugeuka kuwa nyeusi, ikionyesha kadi ya mwisho: " Opus 5.5 ", "Mbuni wa mwendo." na "fremu funguo 0". Kurudi: nukta ya chungwa husogea nyuma kupitia nusu toni, grafu na togo. Linganisha fremu ya mwisho na ya kwanza ili video izunguke vizuri. 1. Faili moja HTML, 1920x1080 kwa fremu 60. Hesabu kila taswira kutoka wakati ndani ya utafutaji(t): hakuna mabadiliko CSS, vipima muda au hali inayobebwa kati ya fremu. 2. Tumia chemchemi zenye umbo lililofungwa kwa ajili ya kugeuza, nukta inayoruka na grafu. Chora grafu kutoka kwa chaguo lile lile la chemchemi linalosogeza nukta. 3. Huisha herufi moja moja kwa ajili ya mabadiliko ya "Punguza Mwendo" hadi "Mwendo". Weka nukta ya chungwa ikiwa imeunganishwa na "i" hadi ianze kuruka. 4. Tengeneza duara la chungwa, ukizunguka mraba na uweke kidonge katika hali tofauti za umbo sawa. Hifadhi nafasi na mwendo wake katika kila mabadiliko. 5. Weka maneno yanayozunguka kwenye njia ya mviringo, kisha sogeza herufi zao nje ili kukabidhi fremu kwenye gridi ya nusu toni. 6. Chora nusu toni kama gridi ya nukta ambazo ukubwa wake huitikia nukta ya chungwa. Acha ikue kupita kingo za fremu kabla ya kufichua kadi ya mwisho. 7. Sawazisha mibofyo, kutua kwa nukta, kilele cha grafu, mabadiliko ya umbo na kichwa cha mwisho kwa mipigo iliyopimwa. Onyesha fremu moja kwa kila mipigo ili kuangalia kasi kabla ya kuhamisha kamili. Grafu na nukta lazima vifuate mwendo uleule la sivyo chemchemi itahisi kama bandia. Weka lafudhi ya rangi ya chungwa sawa katika kila tukio. Toa muda tofauti kati ya maandishi yanayotoka na yanayoingia ili herufi zisiingiliane. Umbo linapojaza skrini, lipime kupita pembe zote nne. Linganisha kielekezi, nukta na uchapaji katika fremu za kwanza na za mwisho ili kuepuka kigugumizi cha kitanzi. Niulize maoni, kisha nionyeshe ramani ya mdundo na picha nne za kusimama (badilisha, grafu, aina ya kinetiki, kadi ya mwisho) kabla ya kuunda video kamili.
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
Tahadhari imechukuliwa kutoka chapisho @ultimaxbt.
Ifanye iwe yako
Ongeza madhumuni ya video, umbizo, rangi, na kila kitu kingine—pata kidokezo kilichobinafsishwa. Ni bure, na data hubaki kwenye kivinjari chako.
Kidokezo chako
Matokeo bora zaidi yalipatikana katika Claude Opus 5.5 kwa kiwango cha juu cha juhudi.
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