Sistem gerakan titik oranyeu
Paréntah
Pék tanyakeun ka abdi: labél pondok pikeun toggle bubuka, hiji kecap pahlawan, perséntase pikeun grafik, téks pikeun kartu pamungkas, hiji warna aksen, sareng lagu kalayan ketukan anu jelas. Pilem desain gerak 2D dina rasio 16:9. Anggo kanvas bodas pucet anu haneut, latar tukang anu ampir hideung, tipografi anu kandel, sareng hiji aksen oranyeu anu jelas. Titik oranyeu nyambungkeun unggal adegan: dimimitian dina UI, janten titik di luhur hurup, ngalacak grafik pegas, tumuwuh janten bentuk sareng uih deui dina kartu tungtung. Kursor ngajantenkeun klik bubuka karasa nyata. Jaga gerakan tetep seukeut sareng terkendali, kalayan pegas anu langkung alit sareng teu aya waktos anu teu aktip. Dilarang: rekaman stok, gradien, cahaya, semburan partikel, transisi acak sareng gerakan anu teu nyambung ka unsur anu parantos aya dina layar. Kira-kira 15 detik, kalayan parobahan visual dina unggal ketukan utama. Buka: kursor ngaklik toggle oranyeu di gigireun "Reduce Motion". Hurup-hurupna ngabengkok sareng ngalih kana tempatna dugi ka ngan ukur "Motion" anu nyésa, kalayan titik oranyeu di luhur "i". Cinyusu: titik éta luncat ngajauhan kecap teras murag kana grafik. Jalurna ngagambar réspon cinyusu, ngaleuwihan target sareng netep di gigireun callout "+22%". Wangun: titik éta nembus hiji garis, tumuwuh jadi bunderan oranyeu teras ngeusian pigura. Kotak buleud hideung muter di jerona, teras manjang jadi pil. Adegan éta nyusut jadi hiji titik oranyeu dina warna hideung. Tipe: kecap-kecap sapertos "SPRINGS", "EASING", "KINETIC TYPE", "3D" sareng "SOUND" ngurilingan titik éta. Bunderan tipe muka ka hiji widang titik-titik leutik. Buka: widang halftone ngalegaan sareng robah jadi hideung, nembongkeun kartu pamungkas: " Opus 5.5 ", "Motion designer." sareng "0 keyframes". Mulangkeun: titik oranyeu gerak deui ngaliwatan halftone, grafik sareng toggle. Cocogkeun pigura pamungkas sareng anu munggaran supados pidéo muter kalayan rapih. 1. Hiji file HTML, 1920x1080 dina 60fps. Itung unggal visual tina waktos di jero seek(t): teu aya transisi CSS, timer atanapi status anu dibawa antara pigura. 2. Anggo pegas bentuk katutup pikeun toggle, titik mantul, sareng grafik. Gambar grafik tina fungsi pegas anu sami anu mindahkeun titik éta. 3. Animasikan hurup-hurup hiji-hiji pikeun transformasi "Ngurangan Gerakan" jadi "Gerakan". Jaga titik oranyeu tetep napel kana "i" nepi ka mimiti luncat. 4. Jieun bunderan oranyeu, puterkeun pasagi teras jieun bentuk anu béda-béda dina wangun anu sarua. Pertahankeun posisi sareng gerakanna dina unggal transformasi. 5. Tempatkeun kecap-kecap anu ngorbit sapanjang jalur bunderan, teras pindahkeun hurupna ka luar pikeun mikeun pigura ka grid halftone. 6. Gambar halftone salaku grid titik-titik anu ukuranana ngaréspon kana titik oranyeu. Hayu éta tumuwuh ngaliwatan sisi pigura sateuacan nembongkeun kartu tungtung. 7. Sinkronkeun klik, titik badarat, puncak grafik, parobahan bentuk sareng judul ahir kana ketukan anu diukur. Render hiji pigura per ketukan pikeun mariksa pacing sateuacan ékspor pinuh. Grafik sareng titik kedah nuturkeun gerakan anu sami atanapi pegasna bakal karasa palsu. Jaga aksen oranyeu tetep konsisten dina unggal adegan. Beri waktos anu misah pikeun téks anu kaluar sareng anu lebet supados hurup henteu tumpang tindih. Nalika aya bentuk anu ngeusian layar, skalakeun éta ngalangkungan opat juru. Cocogkeun kursor, titik sareng tipografi dina pigura kahiji sareng terakhir pikeun nyingkahan gagap puteran. Pék tanyakeun masukan-masukanna ka abdi, teras témbongkeun peta ketukan sareng opat gambar (toggle, grafik, tipe kinétik, kartu tungtung) sateuacan ngadamel pidéo lengkepna.
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
Pitunjuk dicandak tina pos @ultimaxbt.
- Modél
- Opus 5.5
- Tumpukan
- HTML
- Dipublikasikeun
Jieun vidéo kawas kieu
Jieun pidéo sapertos kieu nyalira—7 kali langkung mirah tibatan API—nganggo éksténsi Google Chrome kami.. Bisa dianggo sareng Claude via MCP: anjeun ngajelaskeun tugasna, sareng ekstensi ngatur prosés generasi ti prompt dugi ka file anu réngsé. Éta ngahasilkeun pidéo, ngarakitna, nyuarakeunana, sareng narjamahkeunana.
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