Citakan 3D
Citakan pikeun pituduh anu ditingkatkeun pikeun pidéo 3D real-time nganggo three.js. Dikonfigurasi pikeun galeri Prompt Motion —lebetkeun carita anjeun nyalira.
Prompt anu ditingkatkeun
Jieun galeri Prompt Motion, anu dibayangkeun deui salaku rohangan 3D kartu vidéo dina témbok melengkung, salaku hiji kaca HTML mandiri nganggo three.js. Gaya: cahaya panonpoé anu lemes sareng rohangan bodas dina Prompt Motion sorangan: hideung bodas, Geist, hiji aksen oranyeu. Poto tanda tanganna nyaéta tarikan ka tukang dimana koridor kartu robah jadi hurup PROMPT MOTION anu katingali ti luhur.. Bangun sadayana nuju ka dinya. Kaméra: kaméra pilem, sanés kontrol orbit. Unggal bidikan nganggo hiji gerakan anu dingaranan (dolly, crane, orbit, push-in, rack focus), dilegaan ka jero sareng ka luar, sareng kaméra henteu pernah ngaliwat géométri. Cahaya jeung bahan: konci, eusian jeung sisi cahaya ku kalangkang lemes, peta lingkungan pikeun pantulan, kabut pikeun jerona, bahan dumasar fisik kalayan rupa-rupa kakasaran, pemetaan nada ACES. Teu aya anu kedah katingali sapertos bahan standar. Gerakan: barang-barang silih réaksi (anu dihantam bakal gerak, anu deukeut bakal hurung), didorong ku pegas atawa fisika basajan, lain tweens linier. Dilarang: bahan sareng lampu standar, labél téks anu ngambang, hurung dina sagalana, objék anu muter laun salaku sakabéh ideu, naon waé anu katingalina sapertos démo téknologi. Tembakan, masing-masing sakitar tilu detik: 1. Makro dina sisi hiji kartu dina cahaya anu lemes, teras fokuskeun kana pidéo anu diputer (poster asli ti situs éta). 2. Tonggong boneka: éta salah sahiji tina ratusan kartu dina témbok anu melengkung lalaunan, sadayana diputer; gelombang cahaya oranyeu ngalir sapanjang témbok sareng unggal kartu rada miring nalika ngaliwat. 3. Ngalayang ka luhur sareng ka luhur témbok: di tukangeunana, langkung seueur témbok ngabentuk koridor. 4. Hiji kartu leupas, ngayun ka arah kaméra kalayan beurat sareng netep; prompt-na dicitak dina tonggongna sareng diangkat salaku jinis 3D, baris demi baris. 5. Poto khas: tarik jauh ka tukang sareng ka luhur sedengkeun lampu oranyeu ngalacak O. 6. Tepang dina wordmark sareng prompt-motion.com. 1. Hiji file HTML, three.js tina CDN, teu aya léngkah ngawangun. Modélkeun sadayana dina kode; teu aya modél anu diunduh, sareng teu aya tékstur kecuali poster pidéo situs sorangan pikeun kartu-kartu éta. 2. Anggo MeshPhysicalMaterial, lingkungan PMREM ti RoomEnvironment, soft shadows, ACES tone mapping sareng antialiasing. Tambahkeun depth of field ngan ukur dina bidikan anu peryogina. 3. Tahan 60fps dina laptop. 4. Tambahkeun modeu?render dimana unggal pigura diitung tina waktos (randomness anu diunggulkeun, teu aya jam), supados tiasa direkam ku Playwright kana MP4 dina 1920x1080. 5. Candak hiji pigura per bidikan, tingali, teras perbaiki naon waé anu datar, alias, kliping atanapi sesah dibaca. Setel bias kalangkang, atanapi permukaan bakal jadi jerawat belang. Jaga bidang anu caket sareng anu jauh tetep pageuh, atanapi permukaan anu jauh kedip-kedip. Sebarkeun unggal angka acak, atanapi render moal cocog sareng pratinjau. Jelaskeun poto khas sareng daptar potona dina sababaraha baris, teras jieun tanpa naroskeun nanaon deui ka abdi. Bere file HTML sareng MP4 20 detik anu direkam nganggo modeu?render.
Build the Prompt Motion gallery, reimagined as a 3D space of video cards on curved walls, as one self-contained HTML page with three.js.
Style: soft daylight and white space in Prompt Motion's own: black and white, Geist, one orange accent.
The signature shot is the pull back where the corridors of cards resolve into the letters PROMPT MOTION seen from above. Build everything toward it.
Camera: a film camera, not orbit controls. Every shot uses one named move (dolly, crane, orbit, push-in, rack focus), eased in and out, and the camera never passes through geometry.
Light and materials: a key, fill and rim light with soft shadows, an environment map for reflections, fog for depth, physically based materials with varied roughness, ACES tone mapping. Nothing should look like a default material.
Motion: things react to each other (what's hit moves, what's near lights up), driven by springs or simple physics, never linear tweens.
Banned: default materials and lighting, floating text labels, glows on everything, a slowly spinning object as the whole idea, anything that looks like a tech demo.
Shots, about three seconds each:
1. Macro on the edge of one card in soft light, then rack focus onto its playing video (a real poster from the site). 2. Dolly back: it's one of hundreds of cards on a gently curved wall, all playing; a wave of orange light runs along the wall and each card tilts slightly as it passes. 3. Crane up and over the wall: behind it, more walls form corridors. 4. One card unhinges, swings toward the camera with weight and settles; its prompt is printed on its back and lifts off as 3D type, line by line. 5. The signature shot: pull far back and up while the orange light traces the O. 6. Settle on the wordmark and prompt-motion.com.
1. One HTML file, three.js from a CDN, no build step. Model everything in code; no downloaded models, and no textures except the site's own video posters for the cards.
2. Use MeshPhysicalMaterial, a PMREM environment from RoomEnvironment, soft shadows, ACES tone mapping and antialiasing. Add depth of field only on shots that need it.
3. Hold 60fps on a laptop.
4. Add a ?render mode where every frame is computed from time (seeded randomness, no clock), so it can be captured with Playwright into an MP4 at 1920x1080.
5. Capture one frame per shot, look at it, and fix anything flat, aliased, clipping or hard to read.
Set shadow bias, or surfaces get striped acne. Keep near and far planes tight, or distant surfaces flicker. Seed every random number, or the render won't match the preview.
Describe the signature shot and the shot list in a few lines, then build it without asking me anything else. Give me the HTML file and a 20-second MP4 captured with the ?render mode.
Hasil pangsaéna: Claude Opus 5.5 kalayan tingkat usaha maksimal. Citakan ku Prompt Motion; pidéo: peluncuran tanpa éditan.
Jieun vidéo kawas kieu
Jieun pidéo sapertos kieu nyalira—7 kali langkung mirah tibatan API—nganggo éksténsi Google Chrome kami.. Bisa dianggo sareng Claude via MCP: anjeun ngajelaskeun tugasna, sareng ekstensi ngatur prosés generasi ti prompt dugi ka file anu réngsé. Éta ngahasilkeun pidéo, ngarakitna, nyuarakeunana, sareng narjamahkeunana.





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