Template ea 3D
Template ea litlhahiso tse ntlafalitsoeng bakeng sa livideo tsa 3D tsa nako ea sebele tse sebelisang three.js. E hlophisitsoe bakeng sa gallery ea Prompt Motion —kenya pale ea hau.
Tlhahiso e Ntlafetseng
Haha Pokello ea litšoantšo Prompt Motion, e entsoeng bocha e le sebaka sa 3D sa likarete tsa video maboteng a kobehileng, e le leqephe le le leng HTML le ikemetseng ka three.js. Setaele: Motšehare o bonolo le sebaka se sesoeu ka hare ho Prompt Motion ka boeona: botsho le bosweu, Geist, letshwao le le leng la lamunu. Setšoantšo sa ho saena ke ho hula morao moo diphaseje tsa dikarata di fellang ka ditlhaku tse kang PROMPT MOTION tse bonwang ho tloha hodimo. Haha ntho e 'ngoe le e 'ngoe ho eona. Khamera: khamera ea filimi, eseng taolo ea potoloho. Setšoantšo se seng le se seng se sebelisa motsamao o le mong o bitsoang (dolly, crane, orbit, push-in, rack focus), e kenellang le ho tsoa butle, 'me khamera ha e fete ka har'a geometry. Leseli le thepa: senotlolo, khanya e tlatsang le e potileng e nang le meriti e bonolo, 'mapa oa tikoloho bakeng sa ho bonahatsa, moholi bakeng sa botebo, thepa e thehiloeng 'meleng e nang le ho se tsitse ho fapaneng, 'mapa oa molumo oa ACES. Ha ho letho le lokelang ho shebahala joaloka thepa ea kamehla. Motsamao: lintho lia arabelana (seo ho otla ho se etsang, se haufi le ho bonesa), se tsamaisoang ke li-spring kapa fisiks e bonolo, e seng e le li-tweens tse otlolohileng. E thibetsoe: thepa ea kamehla le mabone, mabitso a mongolo a phaphametseng, e bonesa nthong e 'ngoe le e 'ngoe, ntho e potolohang butle e le mohopolo oohle, ntho efe kapa efe e shebahalang joaloka demo ea theknoloji. Lithunya, metsotsoana e ka bang meraro ka 'ngoe: 1. Macro e ka lehlakoreng la karete e le 'ngoe ka leseli le bonolo, ebe u sheba video ea eona e bapalang (poster ea 'nete e tsoang sebakeng sa marang-rang). 2. Pono e ka morao: ke e 'ngoe ea likarete tse makholo leboteng le kobehileng hanyane, kaofela li bapala; leqhubu la leseli la lamunu le matha leboteng 'me karete ka 'ngoe e sekamela hanyane ha e feta. 3. Ho hloa lebota: ka mor'a eona, mabota a mang a etsa likhoro. 4. Karete e le 'ngoe ea phutholoha, e sotha ho ea khamera ka boima 'me ea lula; prompt ea eona e hatisoa ka morao 'me e phahama joalo ka mofuta oa 3D, mola ka mola. 5. Setšoantšo sa ho tšoaea: hula morao haholo le holimo ha leseli la lamunu le ntse le latela O. 6. Lula holim'a wordmark le prompt-motion.com. 1. Faele e le 'ngoe HTML, three.js ho tsoa ho CDN, ha ho na mohato oa kaho. Etsa mohlala oa ntho e 'ngoe le e 'ngoe ka khoutu; ha ho na mehlala e jarollotsoeng, 'me ha ho na sebopeho ntle le li-poster tsa video tsa sebaka sa marang-rang bakeng sa likarete. 2. Sebelisa MeshPhysicalMaterial, tikoloho ea PMREM e tsoang ho RoomEnvironment, meriti e bonolo, 'mapa oa molumo oa ACES le antialiasing. Kenya botebo ba tšimo feela litšoantšong tse e hlokang. 3. Tšoara 60fps ho laptop. 4. Kenya mokhoa oa?render moo foreimi e 'ngoe le e 'ngoe e baloang ho tloha nakong (ho se be le peo e sa reroang, ha ho oache), e le hore e ka nkuoa ka Playwright ho MP4 ho 1920x1080. 5. Nka foreimi e le 'ngoe setšoantšong, e shebe, 'me u lokise ntho leha e le efe e bataletseng, e sa tsejoeng, e sehiloeng kapa e thata ho e bala. Beha leeme la moriti, kapa bokaholimo bo tla ba le makhopho a metsero. Boloka libaka tse haufi le tse hole li tiile, kapa bokaholimo bo hole bo benya. Jala palo e 'ngoe le e 'ngoe e sa reroang, kapa setšoantšo se ke ke sa lumellana le ponelopele. Hlalosa setšoantšo sa ho saena le lenane la litšoantšo ka mela e 'maloa, ebe u se haha ntle le ho mpotsa letho le leng. Mphe faele ea HTML le MP4 ea metsotsoana e 20 e hapuoeng ka mokhoa oa?render.
Build the Prompt Motion gallery, reimagined as a 3D space of video cards on curved walls, as one self-contained HTML page with three.js.
Style: soft daylight and white space in Prompt Motion's own: black and white, Geist, one orange accent.
The signature shot is the pull back where the corridors of cards resolve into the letters PROMPT MOTION seen from above. Build everything toward it.
Camera: a film camera, not orbit controls. Every shot uses one named move (dolly, crane, orbit, push-in, rack focus), eased in and out, and the camera never passes through geometry.
Light and materials: a key, fill and rim light with soft shadows, an environment map for reflections, fog for depth, physically based materials with varied roughness, ACES tone mapping. Nothing should look like a default material.
Motion: things react to each other (what's hit moves, what's near lights up), driven by springs or simple physics, never linear tweens.
Banned: default materials and lighting, floating text labels, glows on everything, a slowly spinning object as the whole idea, anything that looks like a tech demo.
Shots, about three seconds each:
1. Macro on the edge of one card in soft light, then rack focus onto its playing video (a real poster from the site). 2. Dolly back: it's one of hundreds of cards on a gently curved wall, all playing; a wave of orange light runs along the wall and each card tilts slightly as it passes. 3. Crane up and over the wall: behind it, more walls form corridors. 4. One card unhinges, swings toward the camera with weight and settles; its prompt is printed on its back and lifts off as 3D type, line by line. 5. The signature shot: pull far back and up while the orange light traces the O. 6. Settle on the wordmark and prompt-motion.com.
1. One HTML file, three.js from a CDN, no build step. Model everything in code; no downloaded models, and no textures except the site's own video posters for the cards.
2. Use MeshPhysicalMaterial, a PMREM environment from RoomEnvironment, soft shadows, ACES tone mapping and antialiasing. Add depth of field only on shots that need it.
3. Hold 60fps on a laptop.
4. Add a ?render mode where every frame is computed from time (seeded randomness, no clock), so it can be captured with Playwright into an MP4 at 1920x1080.
5. Capture one frame per shot, look at it, and fix anything flat, aliased, clipping or hard to read.
Set shadow bias, or surfaces get striped acne. Keep near and far planes tight, or distant surfaces flicker. Seed every random number, or the render won't match the preview.
Describe the signature shot and the shot list in a few lines, then build it without asking me anything else. Give me the HTML file and a 20-second MP4 captured with the ?render mode.
Sephetho se setle ka ho fetisisa: Claude Opus 5.5 ka boemo bo phahameng ka ho fetisisa ba boiteko. Template ka Prompt Motion; video: ho qala ntle le liphetoho.
Etsa video e kang ena
Iketsetse livideo tse kang tsena—tse theko e tlase ka makgetlo a 7 ho feta API—ka katoloso ea rona ea Google Chrome.. E sebetsa le Claude ka MCP: o hlalosa mosebetsi, mme katoloso e sebetsana le tshebetso ya tlhahiso ho tloha ho pontsho ho ya faeleng e fedileng. E hlahisa divideo, e di kopanya, e di utlwahatsa, mme e di fetolela.





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