Pūnaha nekehanga ira karaka
Tohutohu
Pātai mai ki ahau mō: he tapanga poto mō te pātene tīmatanga, he kupu toa kotahi, he ōrau mō te kauwhata, te tuhinga mō te kāri whakamutunga, he tae whakanui kotahi, me tētahi waiata he pao mārama. He kiriata hoahoa nekehanga 2D i te 16:9. Whakamahia he kānawehi mā-ma mahana, he papamuri tata-pango, he momotuhi māia me te tae karaka kanapa kotahi. Ka hono te ira karaka i ia whakaaturanga: ka tīmata i te UI, ka noho hei ira i runga i te reta, ka whai i te kauwhata puna, ka tipu hei āhua, ka hoki mai ki te kāri mutunga. Mā te kiore ka rite te pāwhiri whakatuwheratanga ki te mea tūturu. Kia koi, kia whakahaeretia hoki te nekehanga, me ngā hapa puna iti, me te kore he wā mate. Kua āraia: ngā whakaahua putunga, ngā piki me ngā heke, ngā kanapa, ngā pahūtanga matūriki, ngā whakawhiti matapōkere me ngā nekehanga kāore e hono ana ki tētahi huānga kei runga i te mata. Tata ki te 15 hēkona, me te panoni tirohanga i ia pao nui. Tuwhera: ka pāwhiritia te kiore i te pana karaka i te taha o "Whakaitihia te Nekehanga". Ka piko ngā reta, ka neke ki tōna tūranga tae noa ki te "Nekehanga" anake e toe ana, me te ira karaka i runga ake i te "i". Puna: ka peke atu te ira i te kupu ka tau ki runga i te kauwhata. Ka tāia e tōna ara he urupare puna, ka hipa i te ūnga ka tau ki te taha o te karanga "+22%". Āhua: ka pihi te ira puta noa i tētahi rārangi, ka tipu hei porowhita karaka, ka whakakī i te anga. Ka huri tētahi tapawhā pango porowhita ki roto, kātahi ka totoro hei pire. Ka whakawhāiti te whakaaturanga ki tētahi ira karaka kotahi i runga i te pango. Momo: ka porowhita ngā kupu pēnei i te "SPRINGS", "EASING", "KINETIC TYPE", "3D" me te "SOUND" i te ira. Ka tuwhera te porowhita momo ki roto i tētahi mara o ngā ira ririki. Whakaatu: ka whānui te āpure oro-haurua ka huri ki te mangu, ka whakaatu i te kāri whakamutunga: " Opus 5.5 ", "Motion designer." me "0 ngā anga matua". Whakahoki: ka neke whakamuri te ira karaka i roto i te haurua-oro, te kauwhata me te takahuri. Tātaitia te anga whakamutunga ki te anga tuatahi kia ma te takahuri o te ataata. 1. Kotahi te kōnae HTML, 1920x1080 i te 60fps. Tatauhia ia tirohanga mai i te wā i roto i te seek(t): kāore he whakawhiti CSS, he taima, he āhua rānei e mau ana i waenga i ngā anga. 2. Whakamahia ngā puna āhua-kati mō te takahuri, te ira pekepeke me te kauwhata. Tuhia te kauwhata mai i te mahi puna kotahi e neke ana i te ira. 3. Whakaohohia ngā reta takitahi mō te panonitanga "Whakaitihia te Nekehanga" ki te "Nekehanga". Puritia te ira karaka kia piri ki te "i" kia tīmata rā anō tana peke. 4. Hangaia te porowhita karaka, me te hurihuri tapawhā, ka huri i ngā āhua rerekē o te āhua kotahi. Puritia tōna tūranga me tōna nekehanga i ia panonitanga. 5. Whakatakotoria ngā kupu e porowhita ana i te ara porowhita, kātahi ka nukuhia ō rātou reta ki waho hei tuku i te anga ki te whata oro-haurua. 6. Tuhia te haurua-oro hei whatunga ira e rite ana te rahi ki te ira karaka. Tukua kia tupu ake i ngā taha o te anga i mua i te huraina o te kāri mutunga. 7. Tukutahitia te pāwhiri, te taunga ira, te tihi kauwhata, ngā huringa āhua me te taitara whakamutunga ki ngā pao ine. Whakaaturia kia kotahi te anga mō ia pao hei tirotiro i te tere i mua i te kaweake katoa. Me whai te kauwhata me te ira i te nekehanga kotahi, ki te kore ka ahua rūpahu te puna. Kia rite tonu te tohu karaka puta noa i ia whakaaturanga. Whakawehea te wā o ngā tuhinga e puta mai ana me ngā tuhinga e tae mai ana kia kore ai e taupatupatu ngā reta. Ina whakakīia te mata e tētahi āhua, whakawhāitihia ki tua atu i ngā kokonga e whā. Tauritehia te kiore, te ira me te momotuhi i ngā anga tuatahi me ngā anga whakamutunga kia kore ai e puta he porowhita. Pātai mai ki ahau mō ngā whakaurunga, kātahi ka whakaaturia mai te mahere patu me ngā whakaahua e whā (takahuri, kauwhata, momo nekeneke, kāri mutunga) i mua i te hanga i te ataata katoa.
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
I tangohia te tono mai i pou @ultimaxbt.
- Tauira
- Opus 5.5
- Puranga
- HTML
- I whakaputaina
Hangaia he ataata pēnei
Hangaia ngā ataata pēnei māu ake—e whitu ngā wā te iti ake o te utu i te API—me tā mātou toronga Google Chrome.. Ka mahi tahi me Claude mā MCP: māu e whakaahua te mahi, ā, mā te toronga e whakahaere te tukanga whakaputa mai i te tohu ki te kōnae kua oti. Ka whakaputa ataata, ka huihui, ka reo, ka whakamāori.
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