Forma tridimensionalis
Formula ad incitamenta meliora pro pelliculis tridimensionalibus in tempore reali utens three.js. Configurata pro pinacotheca Prompt Motion — fabulam tuam inser.
Admonitio Emendata
Pinacotheca Prompt Motion, quasi spatium tridimensionale chartarum graphicarum in parietibus curvis denuo imaginata, ut unam paginam HTML sui iuris cum three.js construe. Stylus: Lux diurna mollis et spatium album in proprio Prompt Motion: album et nigrum, Geist, unum accentum aurantiacum.. Imago insignis est retractio ubi porticus chartarum in litteras PROMPT MOTION desuper visas resolvuntur. Omnia ad eam construe. Camera: camera pellicularis, non moderamina orbitae. Quaeque imago uno motu nominato (currus, gruis, orbita, impulsio, focus rack) utitur, paulatim introrsum et extra, et camera numquam per geometriam transit. Lux et materiae: lux principalis, lux implens et lux marginalis cum umbris mollibus, mappa ambitus pro reflexionibus, nebula pro profunditate, materiae physicae cum asperitate varia, mappa tonorum ACES. Nihil simile materiae praedefinitae videri debet. Motus: res inter se reagunt (quod percussum movetur, quod prope est lucet), a fontibus vel physica simplici impulsae, numquam interpolationibus linearibus. Veta: materiae et lumina praedefinita, inscriptiones textuales fluitantes, splendores in omnibus, res lente rotans ut tota idea, quidquid demonstrationi technicae similis est. Ictus, singuli circiter tria secunda: 1. Macro imago in margine unius chartae sub luce tenui, deinde focus in eius video ludens amplificatur (imago vera e situ interretiali). 2. Dorso trahe: una est ex centum chartis in pariete leniter curvato, omnes ludentes; unda lucis aurantiacae per parietem currit et quaeque charta leviter inclinatur dum praeterit. 3. Sursum et super parietem extende: post eam, plures parietes porticus formant. 4. Una charta dissolvitur, versus cameram cum pondere oscillat et subsidit; eius incitamentum in tergo impressum est et ut typus tridimensionalis, lineam per lineam, attollitur. 5. Imago propria: longe retrorsum et sursum trahe dum lux aurantiaca litteram O sequitur. 6. In verbo notato et prompt-motion.com selige. 1. Unum fasciculum HTML, three.js ex CDN, nullum gradum constructionis. Omnia in codice forma; nulla exempla recepta, et nullae texturae praeter imagines pellicularum proprias situs pro chartis. 2. Utere MeshPhysicalMaterial, ambitu PMREM ex RoomEnvironment, umbris lenibus, mappatione tonorum ACES et antialiasing. Profunditatem campi adde tantum in imaginibus quae eam requirunt. 3. 60fps in computatro portatili tene. 4. Modum "?render" adde ubi quaeque imago ex tempore computatur (casualitate seminata, sine horologio), ut cum Playwright in MP4 ad 1920x1080 capi possit. 5. Singulam imaginem per imaginem cape, eam inspice, et quidquid planum, distortum, praecisum, vel difficile legibile est, corrige. Umbrae inclinationem constitue, alioquin superficies strias acutas efficient. Plana proxima et remota arcta serva, aut superficies distantes micant. Omnes numeros fortuitos semina, alioquin imago cum praevisu non congruet. Imaginem insignem et indicem imaginum paucis versibus describe, deinde sine ulla alia interrogatione eas compone. Da mihi fasciculum HTML et MP4 viginti secundorum, modo?render captum.
Build the Prompt Motion gallery, reimagined as a 3D space of video cards on curved walls, as one self-contained HTML page with three.js.
Style: soft daylight and white space in Prompt Motion's own: black and white, Geist, one orange accent.
The signature shot is the pull back where the corridors of cards resolve into the letters PROMPT MOTION seen from above. Build everything toward it.
Camera: a film camera, not orbit controls. Every shot uses one named move (dolly, crane, orbit, push-in, rack focus), eased in and out, and the camera never passes through geometry.
Light and materials: a key, fill and rim light with soft shadows, an environment map for reflections, fog for depth, physically based materials with varied roughness, ACES tone mapping. Nothing should look like a default material.
Motion: things react to each other (what's hit moves, what's near lights up), driven by springs or simple physics, never linear tweens.
Banned: default materials and lighting, floating text labels, glows on everything, a slowly spinning object as the whole idea, anything that looks like a tech demo.
Shots, about three seconds each:
1. Macro on the edge of one card in soft light, then rack focus onto its playing video (a real poster from the site). 2. Dolly back: it's one of hundreds of cards on a gently curved wall, all playing; a wave of orange light runs along the wall and each card tilts slightly as it passes. 3. Crane up and over the wall: behind it, more walls form corridors. 4. One card unhinges, swings toward the camera with weight and settles; its prompt is printed on its back and lifts off as 3D type, line by line. 5. The signature shot: pull far back and up while the orange light traces the O. 6. Settle on the wordmark and prompt-motion.com.
1. One HTML file, three.js from a CDN, no build step. Model everything in code; no downloaded models, and no textures except the site's own video posters for the cards.
2. Use MeshPhysicalMaterial, a PMREM environment from RoomEnvironment, soft shadows, ACES tone mapping and antialiasing. Add depth of field only on shots that need it.
3. Hold 60fps on a laptop.
4. Add a ?render mode where every frame is computed from time (seeded randomness, no clock), so it can be captured with Playwright into an MP4 at 1920x1080.
5. Capture one frame per shot, look at it, and fix anything flat, aliased, clipping or hard to read.
Set shadow bias, or surfaces get striped acne. Keep near and far planes tight, or distant surfaces flicker. Seed every random number, or the render won't match the preview.
Describe the signature shot and the shot list in a few lines, then build it without asking me anything else. Give me the HTML file and a 20-second MP4 captured with the ?render mode.
Optimus eventus: Claude Opus 5.5 cum maximo labore. Formula a Prompt Motion facta; video: sine emendationibus incipiendum.
Fac pelliculam similem huic
Fac tibi ipse huiusmodi videos — septies viliores quam API — cum extensione nostra Google Chrome.. Cum Claude per MCP operatur: tu munus describis, et extensio processum generationis a promptu ad fasciculum perfectum curat. Pelliculas generat, eas componit, voces addit, et vertit.





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