Sistemụ mmegharị ntụpọ oroma
Ngwa ngwa
Jụọ m maka: obere akara maka ihe ngosi mmeghe, otu okwu dike, pasentị maka eserese ahụ, ederede maka kaadị ikpeazụ, otu agba olu, na egwu nwere ụda doro anya. Ihe nkiri nhazi mmegharị 2D na nkeji 16:9. Jiri ákwà na-ekpo ọkụ na-acha ọcha, ndabere dị nso na oji, mkpụrụ edemede siri ike na otu olu oroma doro anya. Akara oroma ahụ na-ejikọ ihe nkiri niile: ọ na-amalite na UI, na-aghọ ntụpọ n'elu mkpụrụedemede, na-eso eserese mmiri, na-etolite n'ụdị ma na-alaghachi na kaadị njedebe. Kọọsụ na-eme ka ịpị mmeghe dị ka eziokwu. Mee ka mmegharị ahụ dị nkọ ma chịkwaa ya, na-enwe obere ogbo mmiri na-enweghị oge ọgwụgwụ. Amachibidoro: ihe osise ngwaahịa, gradients, glows, mgbawa nke obere ihe, mgbanwe na mmegharị nke na-ejikọghị na ihe dị na ihuenyo. Ihe dị ka sekọnd iri na ise, na-agbanwe anya na ụda ọ bụla dị mkpa. Mepee: kọsọ na-pịa ntụgharị oroma n'akụkụ "Reduce Motion". Mkpụrụedemede ndị ahụ na-agbagọ ma na-abanye n'ọnọdụ ha ruo mgbe naanị "Motion" fọdụrụ, ebe ntụpọ oroma ahụ dị n'elu "i". Oge opupu ihe ubi: ntụpọ ahụ na-awụlikwa elu site na okwu ahụ wee daa na eserese. Ụzọ ya na-adọta nzaghachi oge opupu ihe ubi, na-agafe ihe mgbaru ọsọ ahụ wee daa n'akụkụ oku "+22%". Ọdịdị: ntụpọ ahụ na-agba n'ahịrị, na-etolite ghọọ okirikiri oroma ma jupụta etiti ahụ. Akụkụ okirikiri ojii gbara gburugburu na-agbagharị n'ime ya, wee gbasaa ghọọ mkpụrụ ọgwụ. Ihe nkiri ahụ na-agbakọta na otu ntụpọ oroma na ojii. Debe: okwu dịka "SPRINGS", "EASING", "KINETIC TYPE", "3D" na "SOUND" na-agbagharị n'akụkụ ntụpọ ahụ. Okirikiri ụdị ahụ na-emepe n'ime obere ntụpọ. Mkpughe: mpaghara halftone gbasaa ma tụgharịa ka ọ bụrụ oji, na-ekpughe kaadị ikpeazụ: " Opus 5.5 ", "Onye na-emepụta mmegharị." na "0 keyframes". Nlaghachi: ntụpọ oroma ahụ na-agagharị azụ site na halftone, eserese na toggle. Dakọtara etiti ikpeazụ na nke mbụ ka vidiyo ahụ wee na-agagharị nke ọma. 1. Otu faịlụ HTML, 1920x1080 na 60fps. Gbakọọ ihe ọ bụla a na-ahụ anya site na oge dị n'ime search(t): enweghị mgbanwe CSS, ihe ngụ oge ma ọ bụ ọnọdụ ebu n'etiti etiti. 2. Jiri springs emechiri emechi maka toggle, bouncing dot na graf. See eserese ahụ site na otu ọrụ spring nke na-ebugharị ntụpọ ahụ. 3. Mee ka mkpụrụ akwụkwọ ahụ dị ndụ n'otu n'otu maka mgbanwe "Reduce Motion" gaa na "Motion". Debe ntụpọ oroma ahụ n'ime "i" ruo mgbe ọ ga-amalite ịwụli elu ya. 4. Mee okirikiri oroma ahụ, jiri akụkụ anọ na mkpụrụ osisi na-agbagharị agbagharị dị iche iche nke otu ọdịdị. Chekwaa ọnọdụ ya na mmegharị ya site na mgbanwe ọ bụla. 5. Debe okwu ndị na-agba gburugburu n'okporo ụzọ okirikiri, wee bufee mkpụrụedemede ha n'èzí iji nyefe etiti ahụ na grid halftone. 6. See ụda ọkara dị ka grid nke ntụpọ ndị nha ha na-aza akara oroma ahụ. Hapụ ya ka ọ gbasaa n'akụkụ etiti tupu i gosipụta kaadị njedebe. 7. Jikọọ akara, akara ntụpọ, akara elu eserese, mgbanwe ọdịdị na aha ikpeazụ na akara ndị a tụrụ atụ. Mee otu fremu kwa akara iji lelee ọsọ tupu mbupụ zuru oke. Grafụ na ntụpọ ahụ ga-eso otu mmegharị ahụ ma ọ bụghị ya, spring ga-adị ka adịgboroja. Debe olu oroma ahụ otu ebe n'akụkụ niile. Nye ederede na-apụ apụ na nke na-abata oge dị iche iche ka mkpụrụedemede ghara ịdị n'otu. Mgbe ọdịdị jupụtara na ihuenyo ahụ, tụọ ya gafere akụkụ anọ niile. Dakọtara kọsọ, ntụpọ na typography na fremu mbụ na nke ikpeazụ iji zere mkpọtụ loop. Jụọ m maka ihe ndị dị mkpa, wee gosi m maapụ ahụ na ihe osise anọ (toggle, grafụ, ụdị kinetic, kaadị njedebe) tupu ị mepụta vidiyo ahụ zuru oke.
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
E si na ya nweta ndụmọdụ ahụ ozi @ultimaxbt.
- Ụdị nlereanya
- Opus 5.5
- Stak
- HTML
- Ebipụtara
Mee vidiyo dị ka nke a
Mee vidiyo ndị a n'onwe gị—ugboro asaa dị ọnụ ala karịa API—site na ndọtị Google Chrome anyị.. Na-arụ ọrụ na Claude site na MCP: ị na-akọwa ọrụ ahụ, ndọtị ahụ na-ejikwa usoro mmepụta site na ntuziaka ruo na faịlụ emechara. Ọ na-emepụta vidiyo, na-achịkọta ha, na-ekwupụta ha, ma na-asụgharị ha.
Automation — MCP для Google Flow, Google Vids и Claude
TikTok Symphony Creative Studio MCP Claude Code
SeedFlow — Seedance 2.5 в Dreamina, Qwen-Audio-3.1-TTS и Claude MCP