Modèl 3D
Yon modèl pou amelyore enstriksyon pou videyo 3D an tan reyèl lè l sèvi avèk three.js. Konfigire pou galri Prompt Motion —antre pwòp istwa pa ou.
Amelyore Envite
Bati galri Prompt Motion an, ki te reyimajine kòm yon espas 3D kat videyo sou mi koube, kòm yon sèl paj HTML endepandan avèk three.js. Stil: Limyè natirèl dous ak espas blan nan pwòp Prompt Motion an: nwa ak blan, Geist, yon aksan zoranj. Foto siyati a se rale dèyè a kote koridò kat yo rezoud an lèt PROMPT MOTION yo wè anwo a. Konstwi tout bagay nan direksyon li. Kamera: yon kamera fim, pa kontwòl òbit. Chak plan itilize yon mouvman ki gen non (dolly, crane, orbit, push-in, rack focus), ki antre epi sòti dousman, epi kamera a pa janm pase nan jeyometri a. Limyè ak materyèl: yon limyè kle, yon limyè ranpli ak yon limyè rebò ak lonbraj mou, yon kat anviwònman pou refleksyon, bwouya pou pwofondè, materyèl fizik ak divès kalite aspè, kat ton ACES. Pa gen anyen ki ta dwe sanble ak yon materyèl pa defo. Mouvman: bagay yo reyaji youn ak lòt (sa ki frape a deplase, sa ki pre a limen), kondwi pa resò oswa fizik senp, pa janm interpolasyon lineyè. Entèdi: materyèl ak ekleraj pa defo, etikèt tèks k ap flote, limyè sou tout bagay, yon objè k ap vire dousman kòm lide prensipal la, nenpòt bagay ki sanble ak yon demonstrasyon teknoloji. Kou, apeprè twa segonn chak: 1. Makro sou kwen yon kat nan yon limyè dous, apresa fè fokus sou videyo k ap jwe a (yon vrè afich sou sit la). 2. Dolly back: se youn nan plizyè santèn kat sou yon miray ki yon ti jan koube, k ap jwe; yon vag limyè zoranj kouri sou miray la epi chak kat panche yon ti kras pandan l ap pase. 3. Leve bra w anlè miray la: dèyè l, plis miray fòme koridò. 4. Yon kat dekonekte, balanse nan direksyon kamera a avèk pwa epi li rete; enstriksyon li enprime sou do li epi li leve kòm yon karaktè 3D, liy pa liy. 5. Plan siyati a: rale byen lwen dèyè epi anlè pandan limyè zoranj lan trase O a. 6. Chwazi mo mak la ak prompt-motion.com. 1. Yon fichye HTML, three.js ki soti nan yon CDN, pa gen okenn etap konstriksyon. Modèl tout bagay nan kòd; pa gen modèl telechaje, epi pa gen tèkstur eksepte afich videyo sit la pou kat yo. 2. Sèvi ak MeshPhysicalMaterial, yon anviwònman PMREM soti nan RoomEnvironment, lonbraj mou, ACES tone mapping ak antialiasing. Ajoute pwofondè de chan sèlman sou imaj ki bezwen li. 3. Kenbe 60fps sou yon laptop. 4. Ajoute yon mòd?render kote chak imaj kalkile apati tan (aleatwa, san revèy), pou yo ka kaptire l ak Playwright nan yon MP4 nan 1920x1080. 5. Pran yon imaj pou chak imaj, gade l, epi korije nenpòt imaj plat, alyas, koupe oswa difisil pou li. Mete yon polarizasyon lonbraj, oubyen sifas yo ap gen bann akne. Kenbe plan pre ak lwen yo sere, oubyen sifas ki lwen yo ap tranble. Mete chak nimewo o aza, oubyen rann lan p ap koresponn ak preview la. Dekri foto prensipal la ak lis foto yo nan kèk liy, answit konstwi li san ou pa mande m anyen ankò. Ban m fichye HTML la ak yon MP4 20 segonn kaptire ak mòd?render la.
Build the Prompt Motion gallery, reimagined as a 3D space of video cards on curved walls, as one self-contained HTML page with three.js.
Style: soft daylight and white space in Prompt Motion's own: black and white, Geist, one orange accent.
The signature shot is the pull back where the corridors of cards resolve into the letters PROMPT MOTION seen from above. Build everything toward it.
Camera: a film camera, not orbit controls. Every shot uses one named move (dolly, crane, orbit, push-in, rack focus), eased in and out, and the camera never passes through geometry.
Light and materials: a key, fill and rim light with soft shadows, an environment map for reflections, fog for depth, physically based materials with varied roughness, ACES tone mapping. Nothing should look like a default material.
Motion: things react to each other (what's hit moves, what's near lights up), driven by springs or simple physics, never linear tweens.
Banned: default materials and lighting, floating text labels, glows on everything, a slowly spinning object as the whole idea, anything that looks like a tech demo.
Shots, about three seconds each:
1. Macro on the edge of one card in soft light, then rack focus onto its playing video (a real poster from the site). 2. Dolly back: it's one of hundreds of cards on a gently curved wall, all playing; a wave of orange light runs along the wall and each card tilts slightly as it passes. 3. Crane up and over the wall: behind it, more walls form corridors. 4. One card unhinges, swings toward the camera with weight and settles; its prompt is printed on its back and lifts off as 3D type, line by line. 5. The signature shot: pull far back and up while the orange light traces the O. 6. Settle on the wordmark and prompt-motion.com.
1. One HTML file, three.js from a CDN, no build step. Model everything in code; no downloaded models, and no textures except the site's own video posters for the cards.
2. Use MeshPhysicalMaterial, a PMREM environment from RoomEnvironment, soft shadows, ACES tone mapping and antialiasing. Add depth of field only on shots that need it.
3. Hold 60fps on a laptop.
4. Add a ?render mode where every frame is computed from time (seeded randomness, no clock), so it can be captured with Playwright into an MP4 at 1920x1080.
5. Capture one frame per shot, look at it, and fix anything flat, aliased, clipping or hard to read.
Set shadow bias, or surfaces get striped acne. Keep near and far planes tight, or distant surfaces flicker. Seed every random number, or the render won't match the preview.
Describe the signature shot and the shot list in a few lines, then build it without asking me anything else. Give me the HTML file and a 20-second MP4 captured with the ?render mode.
Pi bon rezilta: Claude Opus 5.5 ak nivo efò maksimòm. Modèl pa Prompt Motion; videyo: lanse san modifikasyon.
Fè yon videyo konsa
Fè videyo tankou sa yo tèt ou—7 fwa pi bon mache pase API a—avèk ekstansyon Google Chrome nou an.. Travay avèk Claude atravè MCP: ou dekri travay la, epi ekstansyon an jere pwosesis jenerasyon an depi nan envit la rive nan fichye fini an. Li jenere videyo, rasanble yo, bay vwa yo, epi tradui yo.





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