Enstalasyon: Sistèm mouvman pwen zoranj
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Premye èd memwa @ultimaxbt
Mande m pou: yon ti etikèt pou bouton ouvèti a, yon mo prensipal, yon pousantaj pou graf la, tèks pou kat final la, yon koulè aksan, epi yon mizik ak yon rit klè. Yon fim konsepsyon mouvman 2D an 16:9. Sèvi ak yon twal blan kase cho, background prèske nwa, tipografi fonse ak yon aksan zoranj byen vivan. Pwen zoranj lan konekte chak sèn: li kòmanse nan koòdone itilizatè a, li vin tounen pwen anlè yon lèt, li trase yon graf resò, li grandi pou l pran yon fòm epi li retounen sou kat final la. Yon kurseur fè klik ouvèti a santi l reyèl. Kenbe mouvman an byen file ak kontwole, ak ti devyasyon resò epi pa gen tan mouri. Entèdi: imaj stock, gradyan, ekla, eksplozyon patikil, tranzisyon o aza ak mouvman ki pa konekte ak yon eleman ki deja sou ekran an. Anviwon 15 segonn, ak yon chanjman vizyèl sou chak gwo batman kè. Louvri: yon kurseur klike sou bouton zoranj ki akote "Redwi Mouvman". Lèt yo pliye epi deplase nan plas yo jiskaske sèlman "Mouvman" rete, ak pwen zoranj la anlè "i" a. Prentan: pwen an sote lwen mo a epi li tonbe sou yon graf. Chemen li trase yon repons prentan, li depase sib la epi li rete bò kote yon apèl "+22%". Fòm: pwen an travèse yon liy, li grandi pou l vin tounen yon sèk zoranj epi li ranpli kad la. Yon kare nwa awondi vire anndan l, epi li lonje pou l vin tounen yon grenn. Sèn nan retresi pou l vin tounen yon sèl pwen zoranj sou nwa. Kalite: mo tankou "SPRINGS", "EASING", "KINETIC TYPE", "3D" ak "SOUND" ap vire toutotou pwen an. Sèk kalite a ouvri sou yon chan ki gen ti pwen. Revele: chan demi-ton an elaji epi li vin nwa, pou revele dènye kat la: " Opus 5.5 ", "Motion designer." ak "0 keyframes". Retounen: pwen zoranj lan deplase bak nan demi-ton an, graf la ak baskile a. Matche dènye imaj la ak premye a pou videyo a boukle pwòp. 1. Yon fichye HTML, 1920x1080 a 60fps. Kalkile chak vizyèl apati moman ki andedan seek(t): pa gen tranzisyon CSS, revèy oswa eta ki pase ant imaj yo. 2. Sèvi ak resò fèmen pou baskil la, pwen rebondisman an ak graf la. Trase graf la apati menm fonksyon resò ki deplase pwen an. 3. Anime lèt yo endividyèlman pou transfòmasyon "Redwi Mouvman" an "Mouvman". Kenbe pwen zoranj lan tache ak "i" a jiskaske li kòmanse sote. 4. Fè sèk zoranj lan, kare a ap vire epi li pran diferan eta menm fòm nan. Kenbe pozisyon ak mouvman li pandan chak transfòmasyon. 5. Mete mo ki an òbit yo sou yon chemen sikilè, apresa deplase lèt yo deyò pou remèt ankadreman an bay kadriyaj demi-ton an. 6. Desine demi-ton an kòm yon griy pwen ki gen gwosè ki koresponn ak pwen zoranj lan. Kite l grandi pi lwen pase bor ankadreman an anvan ou revele kat ki nan fen an. 7. Senkronize klik la, aterisaj pwen an, pik graf la, chanjman fòm yo ak tit final la ak batman yo mezire yo. Rann yon imaj pou chak batman pou tcheke ritm lan anvan ekspòtasyon konplè a. Graf la ak pwen an dwe swiv menm mouvman an osinon resò a ap sanble fo. Kenbe aksan zoranj lan konsistan nan chak sèn. Bay tèks k ap antre ak k ap soti yo yon moman diferan pou lèt yo pa sipèpoze. Lè yon fòm ranpli ekran an, mete l an echèl pou l depase kat kwen yo. Fè kurseur a, pwen an ak tipografi a matche nan premye ak dènye imaj yo pou evite yon bouk ki bese. Mande m pou enfòmasyon yo, apresa montre m kat ritm lan ak kat foto (toggle, graf, tip sinetik, kat fen) anvan ou konstwi videyo konplè a.
Ask me for: a short label for the opening toggle, one hero word, a percentage for the graph, the text for the final card, one accent color, and a track with a clear beat.
A 2D motion design film in 16:9. Use a warm off-white canvas, near-black backgrounds, bold typography and one vivid orange accent. The orange dot connects every scene: it starts in the UI, becomes the dot over a letter, traces a spring graph, grows into a shape and returns on the end card. A cursor makes the opening click feel real. Keep the motion sharp and controlled, with small spring overshoots and no dead time.
Banned: stock footage, gradients, glows, particle bursts, random transitions and motion that isn't connected to an element already on screen.
Around 15 seconds, with a visual change on every major beat.
Open: a cursor clicks the orange toggle beside "Reduce Motion". The letters bend and move into place until only "Motion" remains, with the orange dot above the "i".
Spring: the dot jumps away from the word and lands on a graph. Its path draws a spring response, overshoots the target and settles beside a "+22%" callout.
Shape: the dot shoots across a line, grows into an orange circle and fills the frame. A black rounded square rotates inside it, then stretches into a pill. The scene contracts to a single orange dot on black.
Type: words like "SPRINGS", "EASING", "KINETIC TYPE", "3D" and "SOUND" orbit the dot. The circle of type opens out into a field of tiny dots.
Reveal: the halftone field expands and flips to black, revealing the final card: "Opus 5.5", "Motion designer." and "0 keyframes".
Return: the orange dot moves back through the halftone, graph and toggle. Match the final frame to the first so the video loops cleanly.
1. One HTML file, 1920x1080 at 60fps. Compute every visual from time inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form springs for the toggle, bouncing dot and graph. Draw the graph from the same spring function that moves the dot.
3. Animate letters individually for the "Reduce Motion" to "Motion" transformation. Keep the orange dot attached to the "i" until it begins its jump.
4. Make the orange circle, rotating square and pill different states of the same shape. Preserve its position and motion through each transformation.
5. Place the orbiting words along a circular path, then move their letters outward to hand the frame over to the halftone grid.
6. Draw the halftone as a grid of dots whose sizes respond to the orange dot. Let it grow past the frame edges before revealing the end card.
7. Sync the click, dot landing, graph peak, shape changes and final title to measured beats. Render one frame per beat to check the pacing before the full export.
The graph and dot must follow the same motion or the spring will feel fake. Keep the orange accent consistent across every scene. Give outgoing and incoming text separate timing so letters don't overlap. When a shape fills the screen, scale it past all four corners. Match the cursor, dot and typography in the first and last frames to avoid a loop stutter.
Ask me for the inputs, then show me the beat map and four stills (toggle, graph, kinetic type, end card) before building the full video.
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