3D-sjabloan
In sjabloan foar ferbettere prompts foar real-time 3D-fideo's mei three.js. Konfigurearre foar de Prompt Motion galery - foegje jo eigen ferhaal yn.
Ferbettere prompt
Bou de Prompt Motion galery, opnij útfûn as in 3D-romte fan fideokaarten op bûgde muorren, as ien selsstannige HTML side mei three.js. Styl: sêft deiljocht en wite romte yn Prompt Motion syn eigen: swart en wyt, Geist, ien oranje aksint. De hantekeningsfoto is de weromlûking dêr't de gongen fan kaarten oplosse yn 'e letters PROMPT MOTION sjoen fan boppen. Bou alles derop rjochte. Kamera: in filmkamera, gjin baankontrôles. Elke opname brûkt ien neamde beweging (dolly, kraan, baan, yndrukke, rekfokus), yn- en útskuord, en de kamera giet nea troch geometry. Ljocht en materialen: in kaai-, fol- en râneljocht mei sêfte skaden, in omjouwingskaart foar refleksjes, mist foar djipte, fysyk basearre materialen mei ferskate rûchheden, ACES -toanmapping. Neat moat lykje op in standertmateriaal. Beweging: dingen reagearje op elkoar (wat rekke wurdt beweecht, wat tichtby is ljochtet op), oandreaun troch fearren of ienfâldige natuerkunde, nea lineêre tweens. Ferbean: standertmaterialen en ferljochting, driuwende tekstlabels, gloeit op alles, in stadich draaiend objekt as it hiele idee, alles dat liket op in tech-demo. Skotten, sawat trije sekonden elk: 1. Makro op 'e râne fan ien kaart yn sêft ljocht, en fokus dan op 'e ôfspielfideo (in echte poster fan 'e side). 2. Dolly-rêch: it is ien fan hûnderten kaarten op in sêft bûgde muorre, allegear spieljend; in weach fan oranje ljocht rint lâns de muorre en elke kaart kantelt wat as er foarby giet. 3. Hynst omheech en oer de muorre: dêr efter foarmje mear muorren gongen. 4. Ien kaart komt los, slingert mei gewicht nei de kamera ta en set him del; de prompt is op 'e rêch printe en tilt him op as 3D-type, rigel foar rigel. 5. De hantekeningshot: lûk fier werom en omheech wylst it oranje ljocht de O folget. 6. Kies it wurdmerk en prompt-motion.com. 1. Ien HTML bestân, three.js fan in CDN, gjin boustap. Modellearje alles yn koade; gjin ynladen modellen, en gjin tekstueren útsein de eigen fideoposters fan 'e side foar de kaarten. 2. Brûk MeshPhysicalMaterial, in PMREM-omjouwing fan RoomEnvironment, sêfte skaden, ACES -toanmapping en antialiasing. Foegje allinich djipte fan fjild ta oan opnamen dy't it nedich binne. 3. Hâld 60fps op in laptop. 4. Foegje in?render-modus ta wêrby't elk frame berekkene wurdt út tiid (siedde willekeurichheid, gjin klok), sadat it mei Playwright fêstlein wurde kin yn in MP4 op 1920x1080. 5. Fang ien frame per opname, besjoch it en reparearje alles wat flak, aliast, ôfsnien of lestich te lêzen is. Stel skaadbias yn, oars krije oerflakken streepfoarmige akne. Hâld tichtby en fier fuort flak strak, oars flikkerje fier fuort oerflakken. Set sied op elk willekeurige getal, oars komt de render net oerien mei de foarbyld. Beskriuw de hantekeningsfoto en de shotlist yn in pear rigels, en bou it dan op sûnder my wat oars te freegjen. Jou my it HTML bestân en in MP4 fan 20 sekonden dy't fêstlein is mei de?render-modus.
Build the Prompt Motion gallery, reimagined as a 3D space of video cards on curved walls, as one self-contained HTML page with three.js.
Style: soft daylight and white space in Prompt Motion's own: black and white, Geist, one orange accent.
The signature shot is the pull back where the corridors of cards resolve into the letters PROMPT MOTION seen from above. Build everything toward it.
Camera: a film camera, not orbit controls. Every shot uses one named move (dolly, crane, orbit, push-in, rack focus), eased in and out, and the camera never passes through geometry.
Light and materials: a key, fill and rim light with soft shadows, an environment map for reflections, fog for depth, physically based materials with varied roughness, ACES tone mapping. Nothing should look like a default material.
Motion: things react to each other (what's hit moves, what's near lights up), driven by springs or simple physics, never linear tweens.
Banned: default materials and lighting, floating text labels, glows on everything, a slowly spinning object as the whole idea, anything that looks like a tech demo.
Shots, about three seconds each:
1. Macro on the edge of one card in soft light, then rack focus onto its playing video (a real poster from the site). 2. Dolly back: it's one of hundreds of cards on a gently curved wall, all playing; a wave of orange light runs along the wall and each card tilts slightly as it passes. 3. Crane up and over the wall: behind it, more walls form corridors. 4. One card unhinges, swings toward the camera with weight and settles; its prompt is printed on its back and lifts off as 3D type, line by line. 5. The signature shot: pull far back and up while the orange light traces the O. 6. Settle on the wordmark and prompt-motion.com.
1. One HTML file, three.js from a CDN, no build step. Model everything in code; no downloaded models, and no textures except the site's own video posters for the cards.
2. Use MeshPhysicalMaterial, a PMREM environment from RoomEnvironment, soft shadows, ACES tone mapping and antialiasing. Add depth of field only on shots that need it.
3. Hold 60fps on a laptop.
4. Add a ?render mode where every frame is computed from time (seeded randomness, no clock), so it can be captured with Playwright into an MP4 at 1920x1080.
5. Capture one frame per shot, look at it, and fix anything flat, aliased, clipping or hard to read.
Set shadow bias, or surfaces get striped acne. Keep near and far planes tight, or distant surfaces flicker. Seed every random number, or the render won't match the preview.
Describe the signature shot and the shot list in a few lines, then build it without asking me anything else. Give me the HTML file and a 20-second MP4 captured with the ?render mode.
Bêste resultaat: Claude Opus 5.5 mei maksimaal ynspanningsnivo. Sjabloan troch Prompt Motion; fideo: starte sûnder bewurkingen.
Meitsje in fideo lykas dit
Meitsje sels fideo's lykas dizze - 7 kear goedkeaper as de API - mei ús Google Chrome útwreiding.. Wurket mei Claude fia MCP: jo beskriuwe de taak, en de útwreiding behannelet it generaasjeproses fan 'e prompt oant it foltôge bestân. It genereart fideo's, set se gear, sprekt se út en oerset se.





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